What is a Texture in Spatial Computing?
In augmented reality (A/R), virtual reality (V/R) and mixed reality (M/R), the term "texture" refers to an image which produces the final visual output of a model, geometry or object.
Examples of textures.
Textures, which are often confused with materials, are at their simplest images that are wrapped around 3D objects, models or geometries through a process known as UV mapping.
More complex textures, which use Physically Based Rendering (PBR), are created through an additive process that combines mathematical equations and texture mapping, which applies a series of maps, properties and parameters to determine how a 3D object, model or geometry is rendered.
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