How to pass data from a vertex shader to a fragment shader in ThreeJS

Oscar de la Hera Gomez
Two flowers that represent ReactJs and ThreeJS. Beneath them sits the text "Pass Data from the Vertex Shader to the Fragment Shader."

Create a "varying" variable outside of both the vertex and fragment shader. Varyings allow you to set a value for this variable in the vertex shader that can be accessed in the fragment shader.

In order to pass data or variables from the vertex shader to the fragment shader in Three JS, you must:

  • Create a varying variable outside of the vertex and fragment function.
  • Set the varying variable in the vertex function.
  • Access it in the fragment function.

An example of this can be seen in the tutorial linked below that discusses how to add a light to a shader material in Three JS.

If you are looking for a more advanced solution that implements standard GLSL files, please consult the guide below.

Looking to learn more about ReactJS and ThreeJS ?

Search our blog to find educational content on learning how to use ReactJS and ThreeJS.

Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
delasign logo

Book a Free Consultation.

An icon of an email.

Click here to email us.

Fill in the details below to book a free consultation or to let us know about something else. Whatever it is, we are here to help.

How can we help you ?

Contact Details