How to add a shader to a box geometry in ThreeJS

Oscar de la Hera Gomez
Two flowers that represent ReactJS and ThreeJS side by side, beneath them sits the text "Shader Material in Box Geometry."<br />

A step by step guide on implementing a shader in a 3JS cube using ReactJS.

We recommend that you clone our Open Source React-Redux Starter Project, checking out the tutorial/three-js/starter branch and carrying out the steps below. The changes can be found on the tutorial/three-js/cube-shader-material branch.

git clone git@github.com:delasign/react-redux-starter-project.git

Step One: Setup the Project

A screenshot of Chrome showing that the plane is now using the shader that we offer in this tutorial.

Follow the tutorial below to learn how to create a ThreeJS project that implements a shader on a plane geometry.

Step Two: Update the Code

A screenshot of VSCode showing the code that we used to display a box geometry in the scene.

Update the code to use a Box Geometry.

Step Three: Test

A screenshot of chrome showing the cube geometry and the shader material.

Run the code and confirm that the box geometry and shader looks as expected.

Looking to learn more about ReactJS and ThreeJS ?

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Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
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