How to add a shader to a box geometry in ThreeJS

A step by step guide on implementing a shader in a 3JS cube using ReactJS.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 11/08/2023 at 10:29
Last Updated on 11/10/2023 at 23:28
<p>Two flowers that represent ReactJS and ThreeJS side by side, beneath them sits the text "Shader Material in Box Geometry."<br /></p>

A step by step guide on implementing a shader in a 3JS cube using ReactJS.

SubscribeDownload Open Source Project

We recommend that you clone our Open Source React-Redux Starter Project, checking out the tutorial/three-js/starter branch and carrying out the steps below. The changes can be found on the tutorial/three-js/cube-shader-material branch.

git clone git@github.com:delasign/react-redux-starter-project.git
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Step One: Setup the Project

<p>A screenshot of Chrome showing that the plane is now using the shader that we offer in this tutorial.</p>

Follow the tutorial below to learn how to create a ThreeJS project that implements a shader on a plane geometry.

How to add a shader to a ThreeJS geometry in ReactJS

Step Two: Update the Code

<p>A screenshot of VSCode showing the code that we used to display a box geometry in the scene.</p>

Update the code to use a Box Geometry.

Step Three: Test

<p>A screenshot of chrome showing the cube geometry and the shader material.</p>

Run the code and confirm that the box geometry and shader looks as expected.

Looking to learn more about ReactJS and ThreeJS ?

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Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
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