How to color the faces of a box geometry using a shader in ThreeJS

A step by step tutorial on coloring the faces of a box geometry using a shader in ThreeJS using ReactJS.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 11/08/2023 at 16:50
Last Updated on 11/10/2023 at 23:28
<p>Two flowers that represent React and ThreeJS, beneath them sits the text "Box Geometry Colored Faces Shader."</p>

A step by step tutorial on coloring the faces of a box geometry using a shader in ThreeJS using ReactJS.

SubscribeDownload Open Source Project

We recommend that you clone our Open Source React-Redux Starter Project, checking out the tutorial/three-js/starter branch and carrying out the steps below. The changes can be found on the tutorial/three-js/cube-colored-faces-shader-material branch.

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Box Geometry Faces & Vertices

<p>An illustration that demonstrates how the vertices are broken down by face on a box geometry.</p>

The diagram above describes what vertex applies to what face within a box geometry and the color that we applied to each face as part of this tutorial.

Tutorial

Step One: Setup the Project

<p>A screenshot of Chrome showing that the orbit controls work and that the cube can now be seen from different angles and distances.</p>

Follow the tutorials below to learn how to create a ThreeJS project that implements a shader on a box geometry, which can be explored using Orbit Controls.

How to add a shader to a box geometry in ThreeJSHow to add Orbit Controls to a ThreeJS scene in ReactJS

Step Two: Set the Vertex Colors

<p>A screenshot of VSCode showing how we created a Float32Array that holds the colors for each vertex.</p>

Create a Float32Array array that holds the 24 colors for the cube.

If you wish to set specific colors for each vertex, consult the diagram above the tutorial.

Step Three: Set the Color Attribute

<p>A screenshot of VSCode showing how to set the colors as an attribute of the shader.</p>

Apply the colors to the shader by setting them as an attribute using code similar to the one below.

const colorAttribute = new THREE.BufferAttribute(colors, 3); // 3 components (RGB) per vertex
geometry.setAttribute("aVertexColor", colorAttribute);

Step Four: Update Shaders

<p>A screenshot of VSCode showing the updated Vertex and Fragment shader.</p>

Update the vertex and fragment shader to work with the attribute.

Vertex Shader

Fragment Shader

Step Five: Test

<p>A screenshot of Chrome showing a cube with colored faces that match the colors we set for the vertices in this tutorial.</p>

Run the code and confirm the shader works as expected.

Looking to learn more about ReactJS and ThreeJS ?

Search our blog to find educational content on learning how to use ReactJS and ThreeJS.

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Any Questions?

We are actively looking for feedback on how to improve this resource. Please send us a note to inquiries@delasign.com with any thoughts or feedback you may have.
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