How to create and use attributes in shaders in ThreeJS

Create a buffer attribute and use it to set the attribute of a geometry.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 11/08/2023 at 17:32
Last Updated on 11/11/2023 at 10:35
<p>Two flowers that represent ReactJS and ThreeJS side by side. Beneath them sits the text "Attributes."</p>

Create a buffer attribute and use it to set the attribute of a geometry.

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This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes ) associated with a BufferGeometry, which allows for more efficient passing of data to the GPU. See that page for details and a usage example. When working with vector-like data, the .fromBufferAttribute( attribute, index ) helper methods on Vector2, Vector3, Vector4, and Color classes may be helpful.

To use them:

  • Create a BufferAttribute
  • Set the BufferAttribute to an attribute within a shader.
  • Add the attribute to the vertex shader.
  • If you wish to use it within a fragment shader, use a "varying" variable.
How to pass data from a vertex shader to a fragment shader in ThreeJS

To see an example of them in use consult the tutorial below.

How to color the faces of a box geometry using a shader in ThreeJS.

If you are looking for a more advanced solution that implements standard GLSL files, please consult the guide below.

How to use GLSL shaders in ReactJS & ThreeJS

Looking to learn more about ReactJS and ThreeJS ?

Search our blog to find educational content on learning how to use ReactJS and ThreeJS.

Search our BlogReact, ThreeJS & GLSL Resources

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