How to create and use attributes in shaders in ThreeJS

Oscar de la Hera Gomez
Two flowers that represent ReactJS and ThreeJS side by side. Beneath them sits the text "Attributes."

Create a buffer attribute and use it to set the attribute of a geometry.

This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes ) associated with a BufferGeometry, which allows for more efficient passing of data to the GPU. See that page for details and a usage example. When working with vector-like data, the .fromBufferAttribute( attribute, index ) helper methods on Vector2, Vector3, Vector4, and Color classes may be helpful.

To use them:

  • Create a BufferAttribute
  • Set the BufferAttribute to an attribute within a shader.
  • Add the attribute to the vertex shader.
  • If you wish to use it within a fragment shader, use a "varying" variable.

To see an example of them in use consult the tutorial below.

If you are looking for a more advanced solution that implements standard GLSL files, please consult the guide below.

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