How to include utility functions in a Metal shader

Define any helper functions above the vertex and fragment shader functions.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 10/09/2023 at 12:01
Last Updated on 10/09/2023 at 14:55
<p>Three flowers that represent Swift, Metal and Xcode side by side. Beneath them sits the text "Utility Functions."</p>

Define any helper functions above the vertex and fragment shader functions.

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To add helper functions within a metal shader file, include them above the metal and fragment shader.

An example of this can be found in the gist below, which is part of our tutorial on interpolating color in metal.

Please note that these functions must have unique names (i.e. the colorWheel function can only exist and be used within a Metal file. To use the same function in a separate metal file, copy it into the file and change the name).

How to use color interpolation in a Metal shader

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