How to create custom shaders using Reality Composer Pro

In a Reality Composer Pro scene, select the shader graph and create a new Material.

Oscar de la Hera Gomez
Written by Oscar de la Hera Gomez
First published on 08/27/2024 at 12:09
Last Updated on 08/27/2024 at 13:46
<p>A flower that represents Reality Composer Pro with the text “Custom Material” beneath it.</p>

In a Reality Composer Pro scene, select the shader graph and create a new Material.

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This tutorial walks you through how to create a new custom shader material using Reality Composer Pro. 

We recommend that you consult the sessions below to learn more about what you can do with the Shader Graph.

Apple: Explore materials in Reality Composer Pro (WWDC23)

Step One: Open the Scene

<p>A screenshot of Reality Composer Pro showing a sample model.</p>

Open the Reality Composer Pro project and select the scene where you would like to create the custom shader material.

How to open Reality Composer ProHow to create a new Reality Composer Pro projectHow to create a new Scene in Reality Composer Pro

Step Two: Create the Material

<p>A screenshot of Reality Composer Pro showing you how you can select the Shader Graph and create a new material.</p>

Click the Shader Graph button that sits below the scene editor.

Step Three: Construct the Shader Material

<p>A screenshot of Reality Composer Pro showing how the shader graph now allows you to construct a custom shader material.</p>

Add and connect nodes to create your custom shader material.

If you are looking to learn how to apply it to a model so you can see how the shader affects a model in real time, consult the tutorial below.

How to apply a custom material in Reality Composer Pro

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